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ABOUT THE PROJECT

Overleveled Entertainment

Overleveled Entertainment

Overleveled Entertainment is a personal project creating an interface for the computer application of a video game distributor, marketplace, and community. The brand focuses on creating an easy way for gamers to find and purchase new games, as well as helping developers to get their games seen by customers.

The project involved detailed research into the target audience, and turning that research into an interface design that could be a realistic application catering to their needs. Incorporating a trendy, stylish aesthetic into a design that is clear and user-friendly was the main goal for the project.

Overleveled Entertainment is a personal project creating an interface for the computer application of a video game distributor, marketplace, and community. The brand focuses on creating an easy way for gamers to find and purchase new games, as well as helping developers to get their games seen by customers.

The project involved detailed research into the target audience, and turning that research into an interface design that could be a realistic application catering to their needs. Incorporating a trendy, stylish aesthetic into a design that is clear and user-friendly was the main goal for the project.

ROLE

UI/UX Design

DATE

2024

WHY WOULD WE MAKE THIS?

The Problem

The Problem

Problem

Problem

Gamers need ways to easily find new games to play, interact with like-minded players, and have hub for all of their gaming-related needs.

Gamers need ways to easily find new games to play, interact with like-minded players, and have hub for all of their gaming-related needs.

Solution

Solution

Overleveled Entertainment helps gamers to quickly and easily find new games to play that are catered to their interests, while also organizing and accessing their current games. A usable and sleek user interface that resonates in style with current gaming trends will help the users navigate the program while staying familiar to what they know.

Overleveled Entertainment helps gamers to quickly and easily find new games to play that are catered to their interests, while also organizing and accessing their current games. A usable and sleek user interface that resonates in style with current gaming trends will help the users navigate the program while staying familiar to what they know.

WHAT DO I NEED TO KNOW?

Research

Research

Competitor Research Snippet

Products Researched:

Key Takeaways


  • Easily accessible main and sub navigation

  • Variety engages the user

  • Keep games the focus

  • Personalize to the user

Key Takeaways


  • Show the most relevant information

  • Native ads can feel intrusive

  • Too many cards can overwhelm

  • Let the user choose their experience

Key Takeaways


  • Don't overwhelm the user

  • Main navigation & secondary navigation

  • Repetition helps usability

  • Personalize to the user

The User

In order to empathize with the user, I created a user persona, user flows, and user journeys to better understand their perspective.

User Research Revelations

The user research revealed quite a few things about how the user experience should be tackled such as:


  • Importance of filters & search functions

  • Staying up to date with new releases

  • Focus should be majorly on the games themselves

  • Sign-up & beginner experience should be intuitive

CREATIVE APPROACH

Ideation

Ideation

Wireframing Process

When wireframing for Overleveled Entertainment, I took a more unique approach than I have in previous projects. In each stage, I put a minimal amount of information and then asked myself and others in the target audience what information would be most essential to include in the next set of wireframes.

This approach revealed a rather clear hierarchy of: Game Name > Price > Deals > Genre > Release Date > Other information.

Navigation & Developments

Throughout this process was also where the navigation and full extent of the product was decided. A profile, library, store, and settings each with their own separate navigations and pages within themselves was the finished solution.

It also developed the hierarchy, and overall layout of the interface. It was in this stage that the left side main navigation along with the secondary navigation across the top was developed, along with many of the stylistic and grid related aspects.

THE GOODS

Final Deliverables

Final Deliverables

Program User Interface

STORE - FEATURED

STORE - SPECIFIC GAME

LIBRARY - BROWSE

STORE - BROWSE & PROFILE

MICROINTERACTION MOCKUPS

COMPONENTS

The key aspects of the final screens:

  • Modern & sleek style with opacity effects

  • Usability with a focus on the games themselves

  • Components created for design system

  • Navigation is always easily accessible and pertains to content

  • Easy to search for, purchase, and play games

Combining the competitor audits, user research, and wireframes I was able to create a solution for Overleveled Entertainment that hits the usability and experience objectives while being aesthetically pleasing and modern enough to fit with the game industry's current design standards.

The key aspects of the final screens:

  • Modern & sleek style with opacity effects

  • Usability with a focus on the games themselves

  • Components created for design system

  • Navigation is always easily accessible and pertains to content

  • Easy to search for, purchase, and play games

Combining the competitor audits, user research, and wireframes I was able to create a solution for Overleveled Entertainment that hits the usability and experience objectives while being aesthetically pleasing and modern enough to fit with the game industry's current design standards.